GASTRONAUT: A humble game built in 42 hours.
Two weekends ago I participated in the San Francisco Indie Game Jam! Had an incredible time. For those who don’t know what a game jam is: It is where a group of people get together, form teams and make games in a very short amount of time. SFIGJAM was 42 hours long and I think we had over 60 people show up total. It was a crazy, intense and fun as shit. I’m really proud of what we were able to churn out in such a short period of time.
I was on a team with two other guys, both of whom are amazing, check out their stuff:
I did all the concept art, background art, tiles and props. We all contributed to the game’s design.
The game was originally called the Zemlya Expedition, after the song by College which never quite made in. It has since been renamed “Gastronaut.” It takes place inside the belly of a giant beast/leviathan/creature. The player has to cut his way out to survive and has the option to try and rescue his fellow Gastronaut on the way out. The idea was to combine a direct control platformer with a sort of finger twister mechanic where you have to hold certain keys on the keyboard in order to close acid holes within the beast’s stomach. You would end up holding 4 or 5 keys all while running, jumping, slashing and carrying. The game itself was fun if a little broken. We ended up implementing controller support at the last minute because most keyboards have restrictions on how many keys can be pressed at once. Like all game jam games, it could have used another 24 hours (or another month)… Anyway, It was a fantastic experience, I learned a ton. Please enjoy!
As written above, two weekends ago I had the pleasure of jamming with two fine gentlemen, Kellan and Jherin. Kellan writes it better than I would but suffice to say, as game jams always are, it was an exercise in rough development but it was a ton of fun and another learning experience.
We worked primarily with Adam Saltsman’s Flixel and a tile editor called “Tiled”. As seems to be what I always think, it was interesting to work in an ECMAScript-derived language for a brief time.
Game jam up folks!
This is the game I helped make for the SF Indie Game Jam! It was my first game jam and I don’t think it could have gone better. Can’t wait for the next one.
After attending the SF indie game jam last weekend, I was inspired to set up a new workspace in my apartment for working on game dev/prototyping. So this weekend that’s what I did. And I started working on this little thing. It’s a 2-4 player platform fighter, where players use a grappling hook to pull/throw opponents into things. I got it working with 4 players and tried it out on my TV and it was a lot of fun playing around with. If the grappling hook mechanic doesn’t play out how I like, I might just have to turn it into a 4 swords meets Legend of Zelda 2 mashup love letter type thing though, which might be a good thing. ;)
Over the weekend I worked on a game for the SF Indie Game Jam with jonmcelroy programming, jettpack doing the background/environment art, and me doing the audio and character animation. This was my first jam, so I didn’t really know what to expect, but I had a lot of fun and met some really cool people.
Listen to the music for the game here:
Game design things! Well, it’s spilled over into 3 out of 5 of my current sketchbooks. Still needs a name. “Dead Drop” is taken :( But progress is being made and things are coming together more or less!
Anonymous asked: Do you use Flash to make your video games?
Hey, sorry for the delayed reply. So far I’ve been using game maker and/or processing to make my “games” or rather game “prototypes”. I think I prefer game maker, but I’ve learned a lot from using either one.